Overview
Makes and fixes 3D assets in Blender, for games, the web and AR. Use when the user wants a 3D model, prop, character or GLB/glTF/FBX/USDZ file made — from a text brief, a reference image, a free marketplace (PolyHaven, Sketchfab) or AI generation — AND when they bring an existing 3D file to fix: too heavy or too many polygons (optimize, compress, LODs), broken normals, scale or origin, materials lost on glTF export, conversion between GLB, FBX and USDZ, texturing, rigging for animation, animati…
Detailed guide coming soon. We haven't written a full guide for this skill yet.